interview with RJ Scaringe, Rivian CEO
#interview
83 links · 2011–2024
Tim Minchin
interview with Eliezer Yudkowsky about dangers of AI and the end of human civilization
(I was sure I had already posted this a long time ago)
interview with Demis Hassabis, Google DeepMind CEO
interview with Sam Altman
interview with Gustav Söderström co-president, CTO, and CPO of Spotify
conversation between Andrew Huberman and Rick Rubin
conversation between Andrew Huberman and Sam Harris
conversation between Mr. Bill and Mick Gordon
interview with Ólafur Arnalds
interview with Ryan Graves about fighter jets and UFOs
interview with Sam Harris
interview with Balaji Srinivasan
interview with Carlos “Colorsponge” Pecino
interview with Ash Thorp
interview with Demis Hassabis
fascinating interview with Tadashi Tokieda
interview with Rick Rubin
interview with Dan Reynolds
conversation between Sam Harris and Ian Bremmer
interview with William Landgren
interview with Peter Wang
conversation between Sam Harris and Oliver Burkeman
interview with Rodney Brooks — a roboticist, former head of CSAIL at MIT, and co-founder of iRobot, Rethink Robotics, and Robust.AI
interview with Jamie Metzl
Rick Beato talks with Tosin Abasi, Tim Henson, and Misha Mansoor
interview with Steve Duda (or rather a Carmack-style monologue), parts one, two, and three
Steve Duda in conversation with Marijke Jorritsma
interview with Trent Reznor
interview with Toby Schachman
fascinating interview with Piotr Szyhalski
interview with Ian Hubert
interview with Ezra Buchla
I like the mini rant about modular synths and tools and fashion in general at 17:56–22:44
interview with Marcin Ignac
interview with Devine Lu Linvega
interview with Devine Lu Linvega, focused on Orca
interview with Johannes Lindqvist
conversation between Sam Harris and Matt Mullenweg, founder of Automattic, the company behind WordPress.com
interview with John Carmack
interview with Maynard James Keenan
interview with NotParadox
interview with NotParadox
interview with Lucas Pope about Return of the Obra Dinn
wywiad z Maciejem Bielskim
wywiad z Szymonem Kołeckim
interview with Justin Boreta
interview with Cornelius Dämmrich (so much struggle…)
interview with Chris Lattner
interview with Chris Do
“In this episode of the Waking Up podcast, Sam Harris speaks with MIT cosmologist Max Tegmark about the foundations of science, our current understanding of the universe, and the risks of future breakthroughs in artificial intelligence.”
interview with Peter Chung
“I think people, in order to work, they have to focus on the process because the content doesn’t inspire them. […] Blinded by the process so that they, you know, are interested in at least something because, yeah, it’s a hard reality when the thing that you’re working on just isn’t really good.”
“It’s completely wrong to apply the same standards of critique to works that are made with different intents.”
“We’re actually working on that now with Paul. We’re taking the sessions from the record, which were mixed and mastered some time ago, and we’re diving back into those and pulling elements out, and then re-recording more variation, more complimentary sounds. […] You know that you have to make a record and that the record has to make sense and be accessible, and at the same time you know that all of that music is totally destroyable and it’s going to be atomized and rendered in a great number of variations.”
“But the way it tends to play out is that most generated stuff tends towards ambient and quite granular, soft, synth-y stuff because the nature of a computer game as opposed to scoring a film means that the music’s never quite sure what action it’s about to be soundtracking. It could be anything because the player’s got agency. Having a soft, ambient soundtrack that can react very quickly tends to work best, but obviously the further you go in that direction the less memorable, the less melodic it becomes.”
interview with Amy and Ryan Green, parents of Joel and creators of “That Dragon, Cancer”
interview with James Thomson of PCalc: anecdotes from working at Apple and developing a calculator app for the most of the career
interview with Dan Grey
interview with Katie Rose Pipkin and Loren Schmidt
interview with Nate Simpson, the author of Nonplayer
Interview with the Workflow team. Kids these days…
interview with Ken Wong
interview with Andy Matuschak
interview with Simon Peyton Jones
interview with Aaron Foster, the creator of Routine — a semi-regular reminder that life of a game developer sucks
interview with Adam “Atomic” Saltsman
interview with Darius Kazemi starts at 27:10
interview with Michael Arias, the director of Tekkonkinkreet and producer of The Animatrix
interview with Daniel Gray
interview with the creator of Diablo and Torchlight
Simon Peyton Jones, coauthor of GHC, on types as APIs, Haskell intermediate language, 30k cores parallelism, Erlang as a Haskell library, CS education for kids, Google Dart, and more.
“I sometimes run a very old version of The Sims to optimize living conditions for two people with busy lives who want to achieve maximum happiness and self actualization. […] Turns out that an errant chair or a table configuration might cause undue friction and, over time, decrease joy and happiness. […] It’s kind of my version of debugging life, and it’s another reason why I have a PC lying around. I don’t play the game unless I’m trying to figure out a more optimal living condition. I don’t use this religiously by any means, but as more of thought experiment.”
“Powerful tools can be powerfully abused, but that doesn’t mean I don’t want them!”
“We’re delighted when people who can’t afford our books don’t pay us for them, if they go out and do something useful with that information.”