talk by Ken Wong
#monument-valley
9 links · 2014–2015
interview with Dan Grey
“A lot of the camera movements and controls that video games have built up over the years will make many players want to throw up. […] For that reason Land’s End is a hands-free experience. That means that navigation is done simply by looking at little white dots placed strategically through the environment, each representing possible paths or actions a player can undertake.”
interview with Ken Wong
82% of revenue from iOS
talk by Peter Pashley
interview with Daniel Gray
“an illusory adventure of impossible architecture and forgiveness”