excellent puzzle game
“These engineers wrote […] code across 220 screens […]. For reference, we have about […] 4x the number of screens on each native platform.”
LCDs and OLEDs
“The United States government has demanded that Apple take an unprecedented step which threatens the security of our customers. We oppose this order, which has implications far beyond the legal case at hand.”
“Such model puts focus on iterative development, facilitating flexibility and growth. It’s quite different from premium games, where most energy is spent on the initial release, possibly followed by as few as possible patches.
Running a game as a service influences priorities in some very practical terms.”
interview with James Thomson of PCalc: anecdotes from working at Apple and developing a calculator app for the most of the career
new podcast hosted by _David Smith and Marco Arment
Open source f.lux for iOS. Doesn’t require jailbreak. You have to build it yourself. It’s glorious.
100 ms lag is what we have now, 10 ms is way better but not good enough, 1 ms is game-changing
“Focus effects are the crux of what makes tvOS communal. Focus effects provide visual feedback not only to whomever is quarterbacking the remote, but also to any onlookers who are following along. They’re what separate this native TV experience from AirPlay-ing your iPad to the big screen.”
“action puzzler” from Hitman GO people, with beautiful graphics and sound
I’ve switched to Darkroom from VSCO
“If I estimate the number of iOS apps in the App Store, and get the difference between the estimate and the actual number, that difference will be larger than the number of successful apps.
If there’s a way out of despair, it’s in changing our expectations.
Write the apps you want to write in your free time and out of love for the platform and for those specific apps. Take risks. Make those apps interesting and different. Don’t play it safe. If you’re not expecting money, you have nothing to lose.”
“Unless somebody is paying you to make it, your pet app is a fancy business card.”
story about intentionality and Pedometer++
Interview with the Workflow team. Kids these days…
beautiful alphabet game for iPad, IGF finalist
interview with Andy Matuschak
Pick the RGB values with DigitalColor Meter with Display in sRGB.
Apply those RGB values in Xcode IB (or by code) using Generic RGB.
React.js Conf 2015 Keynote
React.js Conf 2015 Keynote 2
“noir puzzle game, where you re-arrange panels of a comic book to change the outcome of the story”
Hitman as a turn-based strategy board game
82% of revenue from iOS
17% of revenue from iOS
16% ratio of monthly in-app purchases to monthly downloads, excluding the launch month (app is free, including core features, single IAP unlocks all “extra” features)
“a challenging puzzle game for iPhone, iPod Touch and iPad”
blissfully minimalistic game for iOS and Android
alternative to CocoaPods created by the GitHub team
talk by Scott Goodson
“Here’s a brief explanation of how hackers are using Apple’s developer program to manipulate applications on trusted platforms. Again, this is nothing new, but I thought it would be a good idea to document it.”
for reading comics on an iPad
“the actual take-home pay from the combined sales of both apps is $21,000, or $1,750/month”
a blog by Apple
“attempt to gather the Swift features that are still in flux and likely to change”
“The night before I had promised Khan Academy an answer, I realized that a simple phone call seemed anticlimactic. So I stayed up all night to make this silly thing instead. I sent them an empty email the next morning with this code attached.”
programming language designed by Apple to replace Objective-C
“It’s a great time to be an iOS developer.”
talks and panel Q&A from RACDC 2014
while scanning for WiFi networks
Blizzard’s card game for iPad, OS X, and Windows
talk by Facebook Paper team
artistic puzzle game for iPad
“a study of innovative iOS interfaces”
“an illusory adventure of impossible architecture and forgiveness”
“a tiny puzzle that grows on you”
“We do believe imitation is the greatest form of flattery, but ideally the imitation happens after we’ve had time to descend slowly from the peak — not the moment we plant the flag.”
by Feltron et alii
talk by Jonathan Deutsch
weather app I use
a Vim plugin for Xcode
talk by Kevin Systrom
talk by Marco Arment
“It is plain stupid to use something that you can’t change and that you leave everywhere every day as a security token.”
“A podcast discussing news of note in iOS Development, Apple and the like. […] Never longer than fifteen minutes.”
Marco’s new app. For annotating screenshots.
into a charger you don’t own
“a conversational interview show focused on iPhone, iPad, Mac, gaming, and general development. It’s director’s commentary for your favorite apps.”
Their first guest is Loren Brichter.
you’ve got to get it if you use Clear for iPhone
iOS multiplayer-only word game from Loren Brichter. Entertaining for the first two days.
calculated using tweets with specific tags
iOS game employing procedural generation
“a journal of the overlooked bits in Objective-C and Cocoa”
“Here […] lies the answer to how to tell whether some developer […] is serious about their craft in five seconds flat: borrow their device, and triple-click the home button.”
<meta name=”apple-itunes-app” content=”app-id=666”>
“A weekly news and discussion show about the world of iPhone, iPad, iOS, and mobile web development.”
Podcast hosted by Marco Arment and Dan Benjamin.
physics-based game for iOS, Android, Mac, Linux and Windows
“The iPad has always had […] a logical DPI of 132. […] The iPhone and iPod touch have always had […] a logical DPI of 163. […] If the iPad’s screen were scaled to 163 DPI, it would be 7.85” diagonally.”
iOS doesn’t allow scheduled downloads in the background, but is OK with geofencing.
Great Objective-C, XCode, and UIKit resources for beginners. Fall 2011 lectures are available on iTunes U and are up to date with XCode 4.2 and iOS 5.0.
Let’s kill this meme that software priced lower than a large pizza is somehow “expensive”.
Minimal todo list iPhone app “almost entirely controlled by gestures”. I use it every day. UI takes a few minutes to get used to, but after that it doesn’t get in the way much… Learning which swipe means “check” and which means “delete” took me about three days, though.
great iOS and Android game from Disney
available for iOS too
brilliant tower defence game (flash, iPad and iPhone)
“Always consider the implicit capabilities of the unimpaired user, and take steps to even the playing field. That’s what accessibility means. Not special treatment, but tailored access to the same treatment.”
“I anticipated a weird and slightly arduous journey, especially when it came to using the keyboard. To my great surprise, I picked it up immediately. Within 30 seconds, I checked the weather. Next, I read some stock prices. Amazingly, it even renders stock charts, something the blind have never had access to.”