“The initial decision to do it was hard, because it did feel like giving up to a certain extent,” says Burns of the decision to return to the game. In fact, when Sheppard announced the game at GDC 2013, he wasn’t even present. “I didn’t even go to her talk because I was too ashamed,” he explains. “Everyone’s coming out with new cool stuff, and we’re still stuck on this one thing.”

The Icon Thief probably went through eighteen substantial drafts before the final version was delivered to my publisher, an amount of revision and rewriting that would have been unthinkable without Word. Is the novel better as a result?”

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